This last weekend was our Summer Tournament for the year, using the official FFG Summer Tournament kit (ironically enough). Since waves 3 and 4 were released recently, we decided to make it a little interesting and require 1 ship from each wave in everyone’s build. Going into the tournament, I tried to practice a few different fleets to figure out which combination I preferred but there wasn’t a lot of time to practice. After playing a game and watching a few others with the Interdictor, I could see the potential but figuring out exactly how to fly it in a short amount of time wasn’t something I thought I could do. So I settled on Rebels for this tournament. Following the list requirements, I was obligated to use an MC80 Liberty and a Rebel Transport. The Rebel Transport is a new class of ship, flotilla. They are pretty small and are mostly support type ships, so little shield, little hull, and not a lot (if any) firepower.
My list consisted of the following.
MC80 Star Cruiser. Mon Karen title, Dodanna, XI-7 Turbolasers, Spinal Armament, and Leading shots.
CR-90A with Jaina’s Light and Turbolaser reroute circuits
2x CR-90A with Turbolaser reroute circuits
GR-75 Transport with Bright Hope and Slicer Tools
6x A-Wing squadrons.
Total points 398 with Most Wanted, Hyperspace Assault, and Dangerous Territory.
My list originally had 2 CR-90s with TRC and 2 GR-75s. The second Transport had Bomber Command and both had Expanded hangers. This was to assist the 5 X-Wings with Jan Ors. I was less than impressed with Bomber command on that build so I switched my squadrons to the most annoying ships (for my enemy) that I could find and decided to use them to slow down any enemy fighters and whittle them down with counter. Unfortunately, I didn’t get to practice the recent list changes before the tournament.
Game 1: Brian and his dual MC80 Battle Cruisers.
I’ve played against Brian and his list before, but with my previous iteration. I also knew he had more opportunities to practice his list since he settled on his long before I did. I believe I came out on top in our last game, so I went in hoping to do it again but Brian is a very skilled player… and aggressive. His bid was a point below mine so he opted for first player, picking Dangerous Territory from my objectives. My opening moves were not very pretty. In round two, I had pretty much given up two of my CR-90s to the front arc of his massive MC80. I still had Jaina’s Light and my own MC80, now in range of his Mon Karen. Since he had focused the CR-90s, I was able to put all my firepower into his Mon Karen and the Neb-B “Salvation” beside it. Jaina’s light worked around behind the rest of the fleet. I was able to destroy Salvation before it sank a double-arc shot into my own Mon Karen’s side and finish off his Mon Karen pretty quickly. Slicer tools helped me limit his commands, keeping away concentrate fire commands and repairs. At the end of the game, which almost went to time, I ended up taking down all but his second MC80 and I think one of the YT-1300 squadrons. I ended up with 4 of the 6 tokens, starting me off with an 8 – 3 win.
Game 2: Dan, the only guy to bring an Imperial list.
This is only the second time I’ve played against Dan, who is also very skilled. The first time I played him was GenCon where he beat me in the 3rd round of the tournament. So this is payback time! Like Brian, he also opted to go first with his 10 point bid and picked Dangerous Territory. Dan’s list consisted of an Interdictor set up to repair itself and scramble targets, with two Gladiators (one being Demolisher), and rounded out his fleet with a Gonzanti with Comms Net (I think). His squadrons were very synergistic with Darth Vader, Howlrunner, Dengar, and Soontir Fel. Not many points in squadrons but very deadly. Sensing I was going to lose the squadron battle, my mind went on the defensive side. How to draw his fighters in close and protect my ships. He also set up his Demolisher toward the middle of the board with the rest of the fleet to the side. I used this to my advantage to attempt to bring down Demo first and then move on to bigger things. Since the Interdictor’s guns aren’t THAT big, I wasn’t overly concerned with it. I started off flying my CR-90’s very aggressively toward Demo. I mis-judged the distance and ended up outside of red dice range. This made my next turn worse since he was able to wait out my CR-90’s and that put 2 of my 3 in close range. He took a side-arc shot at the front of a CR-90 and did some substantial damage to the front and put a couple damage cards on the hull, but it lived. Doing what Demo does best, he flew in fast and took a second shot at the front of my Mon Karen. Dan uses Assault Concussion Missiles on his Gladiators since it does damage to both sides in addition to the front zone. Since Mon Karen is lightly shielded on the sides, this is bad. Luckily, I sensed the danger early on and had an engineering command ready. I was able to recover both side shields to prevent it from doing too much damage on the next turn. As expected, he activated Demo first. Luckily my MC80 survived. Thanks to Slicer Tools, his Demo no longer had a Nav command so he couldn’t easily get away. With my CR-90’s safe (for now) they headed towards the Interdictor cluster. The annoying scatter from his flotilla kept it alive much longer than it should have been, but it eventually was destroyed. My Mon Karen was able to finish off Demolisher before it could get away. This gave me an early lead in the game. However my Mon Karen was heavily damaged and couldn’t take much more pain. Unfortunately it was heading straight towards Dan’s Interdictor and another Gladiator. During round 4 (I believe), Mon Karen finally split apart and blew up. My CR-90’s were able to finish off the Interdictor and my remaining A-Wings were still keeping the squadrons occupied. This was a close and tense battle. Dan picked up 3 tokens and I was only able to get 2. We ended the game with me coming out on top with a 7 – 4 win.
Game 3: Corlin, also running Dodanna.
The first time I played Corlin was at my first store championship (I believe). I didn’t expect to do well but he was the first person I played and had a great time with. Just like last time, our fleets were somewhat similar once again. Corlin was flying an MC80 with the Liberty title. His fleet focus was on squadrons and was maxed out on squadron points. Since my squadron answer was pretty weak, I was slightly concerned. He considered going second but after realizing that I would get first and last activation, he decided to go first. For the first time that day, someone picked a different objective. Corlin picked Hyperspace Assault. This objective is the only one I didn’t really want to play but didn’t have any better options in the Yellow category. I set aside Jaina’s Light and two A-Wings. I set up my MC80 towards the center to square off against his MC80. He set up his Neb-B “Yavaris” to the far left (my left) edge and his GR-75 behind it. Squadrons clustered around the smaller carriers. I knew I didn’t have the juice to outright beat him in the squadron game so my plan was to divide and delay. And hopefully Slice away some squadron tokens. My CR-90’s faced the bulk of his squadrons and I put my A-Wings around my MC80. I flew my CR-90’s in fast to keep his squadrons busy. In all fairness, I hoped they would do a little damage but their fate was to die and keep the squadrons busy. At 51 points each, I could give up 102 points and drop his MC80. Since there were no squadrons to contend with, he flew his bombers toward the CR-90’s and kept his X-Wings with Jan near his MC80. At the top of round 2, Jaina’s light exited Hyperspace near his Liberty. This allowed me to attempt to tie down his X-Wings. However Jan was doing a good job of preventing that. As expected my CR-90’s began to die quickly to concentrated bomber fire. I was able to do a little damage to Yavaris and the GR-75 before both CR-90s eventually gave up. They definitely served their purpose because by now his bombers were back at his starting area and Yavaris was halfway across the field. Without much aide from the bombers, my Mon Karen was able to quickly dispatch the Liberty before suffering much damage. My A-Wings were cleaning up the X-Wings and almost had Jan taken care of until she ran away. Surprisingly, I didn’t lose a single A-Wing in the fight. I ended up losing all three CR-90’s and was unable to get enough damage on Yavaris (not for lack of trying). We ended with an 7 – 4 win for me.
Going into Game 3, Corlin was the top player and 3 points ahead of me. My win against him caused us to tie for first place at 22 tournament points. But because he was able to get a 10-1 win on his first game with 400 MoV, he had a higher margin of victory and took first place in the tournament.
Overall it was a very fun day with some really great games. Congratulations to Corlin for his first tournament win. Maybe some day that will be me!